The best part about this is that each game takes around minutes. So on average, you will spend around minutes in total for three games. You can exit the game once you've completed round 5, and you won't lose any weapon XP. You will kill exactly 70 zombies in total by the end of round 5. You will also notice that there is a considerable amount of XP gained in Rounds 2 and 3. This is because of the XP bonus that you get in these two rounds.
We also recommend that when your weapon level reaches around 40, that you play three rounds instead of five. This is because once your weapon reaches that high level, the XP gained after round 3 will have minimal significance.
You can still carry on until the completion of Round 5 if you are willing to make use of every last bit of XP, but it will be a waste of time. You will earn more XP if you restart the game and complete three rounds instead. The more empty the magazine, the stronger the damage. Tombstone Soda gets two major fundamental changes across its additional Tiers, starting with getting agents back into the fight quicker than before. Being brought down to 1 HP rather than 0 can be enough of a cushion to push out of a zombie horde, or serve as a turn of fortune after a devastating blow from an Elite enemy.
Now you can thanks to this awesome upgrade. Quick Revive gives agents the ability to quickly get out of a bad situation after reviving an ally at Tier IV, granting a 5-second speed boost to both players. As for Tier V, it instantly revives you if you can kill an enemy while downed. This, on top of Self-Revive Kits and Jugger-Nog, can give agents more chances at survival than ever before. Stamin-Up adds another speedy benefit to Zombies at Tier IV: using equipment while sprinting, great for those looking to hit moving Tomahawk shots or toss Cymbal Monkeys while escaping big hordes.
Tier V makes agents even quicker thanks to the removal of sprint slowdown, making them move at maximum speed whenever they decide to pick up the pace. Agents may want to wait until a magazine is fully expended to deal the most damage to nearby enemies while reloading… or find weapons with smaller magazine sizes to hit this damage maximum more often.
The former upgrade is great all around, while the latter is most useful against Elite enemies that require multiple hits before they return to their grave. Full Tier V description: On a burned enemy kill, the enemy explodes spreading the burn effect to 5 nearby normal enemies 30 second cooldown.
Full Tier V description: On stun, arcs of electricity jump and spread the stun to 5 nearby enemies 30 second cooldown. Full Tier V description: On a slowed enemy kill, the enemy shatters, spreading the show effect to 5 nearby normal enemies. Full Tier V description: On turned enemy death, the turned enemy explosion turns 3 nearby enemies 30 second cooldown. Full Tier V description: On explosion, 3 additional staggered explosions occur in close proximity 30 second cooldown.
The original four Weapon Mods all have their abilities affect Special enemies at Tier IV, and gain the ability to spread their effectiveness to other enemies in some form at Tier V.
Napalm Burst makes burned enemies spread their flames to five of their normal brethren, which is great for taking out a bunch of undead in a crowd. Surely since you obviously have such deep roots that you won't mind sharing your inside knowledge with us?
Or are you going to let us keep guessing and you'll tell us when we get it? Don't contradict other people if you can't back it up mate, or you make yourself look like an idiot, you may not be but that's besides the point.
Then I please ask you don't declare other theories as 'Wrong. I read YOUR theory and its wrong. It doesnt matter really, just play, the emblem rank thingy can only be seen in the lobby anyways. You rank up by the game looking at all your stats, even the ones you cant see and ranks you up accordingly. I think the ranking system is just to troll us. As far as I can tell from researching, people have tried out heightening their stats in specific areas to see how it affects their rank.
I read somewhere lost the page, I'll see if I can quote source later that the ratio of your team mates who have died to the amount that have gone down. So the percentage of times you revive a downed player instead of letting them die. Not in any way confirmed something to chew over.
Choose where you want to search below Search Search the Community. How are zombies rankings calculated in Call of Duty: Black Ops 2? Ask Question. Asked 4 years, 9 months ago. Active 5 months ago. Viewed 17k times. The way I see it, my options are: Somehow reset all my stats and start over by deleting save, etc.
Create a new account not something I want to do Keep grinding it is even possible at this stage? Improve this question. Tiago Duarte Tiago Duarte 1 1 gold badge 2 2 silver badges 10 10 bronze badges. From my understanding based on what I found, the rank is almost like an average. In which case, Once you get so far as you have , it becomes very difficult if not impossible to level up further. I'm somehow hopeful that there is a "trigger" I am missing such as a specific high round.
I think that's how I moved to knife, after a great game with some randoms in town.
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