Doombawkz Trust me, I'm a doctor. Doombawkz said:. Don't know if this will help, but I asked PigoftheHut this a while ago and this is what he said: "Ok fuzzy block is when you see a df2 from doomsday coming and you block first hit standing then press down to block the second hit which is a low" After reading Xeno's notes, the term becomes more fuzzy Redk9 said:.
How is that anything like a fuzzy guard? Has the meaning really changed that much? WaywardStranger Boob. As an NRS-only community member, I've always thought of fuzzy-guarding as being inexorably related to strings that jail on block. Don't think I could do either concept justice at this point. Zoidberg My blades will find your heart. Yeah it can be either used to mean guarding a low string while looking like you are blocking high, or blocking an overhead while you look like you are blocking low.
I go over it in my Basic FG terms thread in sig. There's some hubbub being made about the launch 1. In the context of a 3D fighter, a fuzzy guard is basically a technique that allows you to block attacks in multiple hitboxes at once, usually low and mid mid may also include throws. The big problem is that a fuzzy guard can effectively neutralize a good mix-up - that is, approaches or attacks that are intended to leave the defender guessing.
From what I've seen about the SCV fuzzy guard so far, it seems to hurt mix-ups pretty badly. The specific way it works has been outlined and demonstrated on YouTube :. By holding guard and tapping up instead of holding up your character will begin his jump animation but will not actually leave the ground.
During that entire time your character is in a guard state and will block any moves that come in contact with him. However, if your opponent throws any low move normal or special the game will detect it and force your character to jump, successfully avoiding the low attack. This makes many mix-ups in the game easily avoidable, as long as you can get the tapping down.
IOW, tapping up while guarding will cause you to visibly start to jump, but instead resume guarding. However, if your opponent throws a low attack while doing this, you will automatically jump and avoid it. The effect is that you are thus blocking multiple hitboxes simultaneously because the game made the "best choice" for you by either blocking or jumping.
Many strings are also fallible to fuzzy guard. Only knowledge and practice limit this technique, meaning an expert player could sidestep for an i13 DF1, duck for an i16 high homing move, stand up, and then low parry for an i23 low. Though by the time they'd done all this, the whiffed DF1 might go unpunished. It can be used in any situation where the timing of an opponent's mixups aren't quite the same.
What is it? In short, an empty-jump low is when you jump in on your opponent and perform a low-hitting attack upon landing instead of using an air attack. How do I perform a fuzzy guard, and what does it protect against? In the context of a 3D fighter, a fuzzy guard is basically a technique that allows you to block attacks in multiple hitboxes at once, usually low and mid mid may also include throws.
Both are very similar in terms of usage: switching from low guard to something else briefly to guard against attacks that beat low guard. Fuzzy Guard aka Fuzzy Block is very similar to Guard Switch, but not using it against any specific setup.
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